Enter the futuristic world of Nobody Wants To Die, an interactive noir detective story set in a dystopian New York City that explores immortality and the dangers of transhumanism. For the original score, award-winning Polish composer Mikolai Stroinski (Age of Empires IV, Diablo Immortal, The Witcher 3, Metamorphosis, The Vanishing of Ethan Carter) crafts an elegant blend of live orchestra, jazz instrumentation and analog synthesizers to reflect the game’s distinct visual aesthetic and cinematic neo-noir inspirations, further immersing players in this innovative, sci-fi experience with rich, evocative soundscapes. Nobody Wants To Die launches on Xbox Series X|S, PlayStation 5 and PC via Steam on July 17th and the soundtrack is now available worldwide through Materia Music on all streaming services, including Spotify, Apple Music, Bandcamp, and more: https://materia.to/NobodyWantsToDie
“The process of creating the score for Nobody Wants To Die was a long and inspired journey. It took me a while before I established the color of the soundtrack. At the beginning I didn’t want to incorporate the synthesizer colors and just stick to the orchestra sound. However, the game silently insisted on having them so I yielded. As soon as I put down the first chord, I felt things started to come together. The very first piece I composed (now carrying the game’s title) featured the melody which I used as the theme for the entire game, either in full or in fragments. I’m very happy that Critical Hot Games invited me for this project. Thanks to it I was able to wake up a hibernating jazz musician in me that, despite sleeping, is always very happy to participate in my creative process.”
– Mikolai Stroinski
In Nobody Wants To Die players take on the role of Detective James Karra as you investigate crime scenes using time manipulation and advanced technology to uncover clues and unmask a killer in an era where death is a thing of the past. Utilizing the power of Unreal Engine 5, Polish studio Critical Hit Games have pushed the boundaries of storytelling, combining realistic cinema graphics and a distinctly unique narrative experience to deliver a non-stop, immersive story to the player in their inaugural creation.
TRACKLIST
1. Nobody Wants To Die
2. Neon Wants A Drink
3. The Package
4. The Hanging Man
5. After The Phone
6. The Flight Prelude
7. The Board Game
8. Back Home
9. The Flight Over Liberty Island
10. Hello, This Is The Killer Speaking
11. Hanging Above The Skyscrapers
12. Letting Go
13. Back At The Green’s Place
14. Hidden Atrocities
15. Revisiting The Subconscious
16. Deep Echoes
17. Deeper Into The Subsconscious
18. Rumbling Towards Ikarus
19. The Ikarus Murder
20. When The Time Goes Backwards
21. One More Clue Before The Explosion
22. Sarah’s New Body
23. When The Past Arrives By Train
24. Investigating Stage Two
25. Clues Coming Together
26. Deadly Grip
27. When The Body Collapses
28. Old Lady In The Basement
29. Central Park Riots
30. Too Much Time Has Passed
31. Explanations
32. When A Game Gets Lost
33. The Last Droplet of Blood
34. Where Am I? (Final Credits)
35. Rachel